RESUME
Skills
Systems & Mechanics Design
Puzzle & Level Design
Player Experience, Flow & Pacing
Playtesting, Iteration & Balancing
Game UX/UI
Creative Direction
Leadership
Cross-Disciplinary Team Collaboration
Design Documentation & Presentations
Game Engines: Unity, Unreal, Ren’Py, Twine
Design & Prototyping
Production & Workflow
Work Experience
Escape Manor, Toronto — Escape Host
April 2025 - PRESENT
Acted as a bridge between design and execution, observing player behaviour to identify design flaws and suggest gameplay improvements.
Contributed to iterative design discussions, offering frontline insight on what worked, what didn’t, and why.
Helped coordinate cross-functional touchpoints between gameplay, acting, and hospitality to maintain cohesive player immersion.
Trapped, Toronto — Game Designer
June 2024 - April 2025
Created engaging escape room designs featuring innovative puzzle mechanics, critical thinking challenges, and strong thematics
Collaborated with the Senior Game Designer to conceptualize, design, and iterate on room layouts and mechanics.
Developed and refined physical and logic-based puzzles, focusing on player flow, clarity, and engagement.
OCAD University, Toronto — Student Representative
September 2022 - April 2024
Provides knowledgeable guidance on software utilization and events.
Planned and hosted engaging events with prize incentives, fostering creativity and collaboration among participants.
Demonstrates excellent communication and interpersonal skills in interactions with students and faculty members.
Education
George Brown College, Toronto — Graduate Certificate
Digital Design - August 2025
Designed and balanced core gameplay systems, puzzle mechanics, and level structure to support genre blending and player flow.
Developed and presented professional-grade design documents showcasing strong organization, systems thinking, and communication.
Built prototypes and design strategies using industry-standard tools, emphasizing iteration, player feedback, and feasibility.
OCAD University, Toronto — Bachelor of Design
Digital Futures - December 2023
Combined art, design, and technology to develop innovative, cross-disciplinary solutions within studio-based environments
Showcased interactive projects at exhibitions, demonstrating proficiency in game development, VR, AR, wearable technology, and immersive installations.
Customized academic focus through diverse coursework, emphasizing creativity, experimentation, and emerging media practices.