
ARTEYA LUTCHMAN
Hello! I am a game designer who likes to experiment with the weird, unexpected, and bizarre!
Innovation
Creativity
FUN
Hello! I’m Arteya (Ar-tay-ya), an interdisciplinary designer with 4 years of experience specializing in human-computer interaction. The best way to describe my work is through multidisciplinary collaboration, where I bring together perspectives from design, art, business, and technology. While my background is rooted in game design, interaction design, and mechanic design, I am not limited to those roles.
I thrive in spaces where creativity and collaboration intersect.
I hold a Bachelor of Design, where I explored areas such as data visualization, design thinking, and creative problem-solving. This foundation allowed me to experiment with unique mechanics, unconventional interactive designs, and storytelling across mixed media. Building on that, I completed a post-graduate certificate in Game Design, where I focused on game design, creative direction, and leadership. During this time, I directed and designed two games: Moodcaster and Witch Way. Serving as both Creative Director and Game Designer, with a focus on how players interact with and experience the game.
My practice emphasizes human-centered design and creative, experimental approaches, while also drawing on other methodologies such as agile, research-driven, and systematic design. I work especially well in collaborative and creative problem-solving environments, and with my experience in hospitality, I bring a unique skillset of leadership, team collaboration and project management.
Find out more about what I do in my portfolio below, and play the games I have!
PROJECTS
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PROJECTS •
MOODCASTER
Moodcaster is an alternative controller game where the player casts spells through their facial expression! Explore a cute yet mysterious dungeon where you have to control your emotions to escape, however, you might find some terrifying things on the way.
My role in Moodcaster was Creative Director, Game Designer, Level Designer, Technical Artist, UI/UX Designer
Presented at LEVEL UP Showcase 2025
Created at George Brown College
Made With Unity
Production: January 2025 to April 2025
Grandma Babushka and The Mystery of the Burnt Hut
Grandma Babsoushak and the mystery of the burnt hunt is a mysterious visual novel where you play as an energetic and sassy grandma to find out what happened to your precious granddaughter! But beware, the old legend of Baba Yaga haunts this area
My Role in this project was Game Designer, Technical Artist, Pixel Artist and Programmer
Created at OCAD University
Made in Ren’Py
Production: November 2023 to December 2023
EER - Emotionally Evoking Rooms
EER is an immersive multiplayer VR experience meant to evoke different emotions in the player. There are four separate spaces to experience: Zen, Anger, Fear and Surprise
My role in this project was a Game Designer, Level Designer, 3D Modeller and Programmer
Created at OCAD University
Made in Unity
Production October 2021 to Dec 14, 2021
A Fools Run
A Fool's Run is a platform action game where the player navigates a witch's house to collect gems to escape, using a variety of powers. It is a collaborative Unity-based game developed through a partnership between OCAD University and the University of Toronto.
My role was 3d artist and Level Designer
Created at OCAD University
Made in Unity
Production time February 2022 to April 2022
Friends On Halloween
Friends on Halloween is a text-based narrative game in which the player loses their dog and sets out to find them on Halloween night. While searching, the player stumbles upon a mysterious mansion after hearing what sounds like their dog inside. Instead of their pet, they encounter a variety of strange and whimsical creatures, each with distinct personalities. To make progress, players must carefully interpret dialogue and uncover what each creature wants in order to befriend them and continue their journey.
My role was the Artist and Main Programmer
Made at OCAD University
Made with Twine
Production: 1 Month of production