Ar-tay-ya

Hello! I’m Arteya, an interdisciplinary designer with 4 years of experience specializing in human-computer interaction. The best way to describe my work is through multidisciplinary collaboration, where I bring together perspectives from design, art, business, and technology. While my background is rooted in game design, I am not limited to those roles. 

I thrive in spaces where creativity and collaboration intersect.

I hold a Bachelor of Design, where I explored areas such as data visualization, design thinking, and creative problem-solving. This foundation allowed me to experiment with unique mechanics, unconventional interactive designs, and storytelling across mixed media.

Building on that, I completed a post-graduate certificate in Game Design, where I focused on game design, creative direction, and leadership. During this time, I directed and designed two games: Moodcaster and Witch Way. Serving as both Creative Director and Game Designer, with a focus on how players interact with and experience the game.